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- #pragma once
-
- class Object {
- public:
- struct Position {
- double X, Y;
-
- Position(): X(0), Y(0) {
-
- }
-
- Position(double x, double y): X(x), Y(y) {
-
- }
-
- void setPos(double x, double y) {
- X = x, Y = y;
- }
-
- const Position& operator=(const Position &p) {
- this->X = p.X, this->Y = p.Y;
- return *this;
- }
- };
-
- Object();
- Object(Position pos, int size, char symbol);
- virtual char getSymbol();
- Position getPosition();
- int getSize();
- void setPosition(Position p);
- void changePosition(double dx, double dy);
-
- protected:
- char m_symbol;
- int m_size;
- Position m_pos;
- };
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