# GLX backend backend = "glx"; glx-no-stencil = true; glx-copy-from-front = false; use-damage = true; glx-no-rebind-pixmap = true; opacity-rule = [ "90:class_g = 'URxvt'", "90:class_g = 'Alacritty'", "100:class_g = 'St' && focused", "95:class_g = 'St' && !focused", "95:class_g = 'cmus' && focused", "87:class_g = 'cmus' && !focused", "95:class_g = 'cpsrc' && focused", "87:class_g = 'cpsrc' && !focused", "90:class_g = 'tabbed'", "100:class_g = 'Emacs'", ]; # Blur #blur-method = "dual_kawase"; blur-strength = 2; blur-background-exclude = [ "class_g = 'Dunst'" ]; # Fading fading = true; fade-in-step = 0.05; fade-out-step = 0.05; # Rounded corners corner-radius=20 rounded-corners-exclude = [ "class_g = 'Dunst'" ]; # Other mark-wmwin-focused = true; mark-ovredir-focused = true; detect-rounded-corners = true; detect-client-opacity = true; dbe = false; unredir-if-possible = true; focus-exclude = [ "class_g = 'Cairo-clock'" ]; detect-transient = true; detect-client-leader = true; invert-color-include = [ ];