function musicController(orders, toggling) if (orders == 'norm') then if (globalState == 'menu') then sounds['gayTheme']:stop() sounds['gayTheme2']:stop() sounds['gayTheme3']:stop() sounds['updateMusic']:play() elseif (areanuclear == 1) then sounds['gayTheme']:setVolume(0) sounds['gayTheme2']:setVolume(0) elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= 7 and player2score <= 7 and areanuclear == 0) then sounds['updateMusic']:stop() sounds['gayTheme2']:stop() sounds['gayTheme3']:stop() sounds['gayTheme']:setPitch(1) sounds['gayTheme']:setLooping(true) sounds['gayTheme']:setVolume(0.5) sounds['gayTheme']:play() elseif gameState == 'play' and player1score > ptw-2 or player2score > ptw-2 and areanuclear == 0 then --print(ptw-2) sounds['gayTheme']:stop() sounds['gayTheme3']:stop() sounds['updateMusic']:stop() sounds['gayTheme2']:setPitch(1) sounds['gayTheme2']:setLooping(true) sounds['gayTheme2']:setVolume(0.5) sounds['gayTheme2']:play() elseif gameState == 'play' and player1score > ptw-5 or player2score > ptw-5 and areanuclear == 0 then --print(ptw-4) sounds['gayTheme']:stop() sounds['gayTheme2']:stop() sounds['updateMusic']:stop() sounds['gayTheme3']:setPitch(1) sounds['gayTheme3']:setLooping(true) sounds['gayTheme3']:setVolume(0.5) sounds['gayTheme3']:play() end elseif orders ~= nil then sounds[orders]:setPitch(1) sounds[orders]:setLooping(true) sounds[orders]:setVolume(0.9) sounds[orders]:play() if (toggling == 1) then sounds[orders]:setVolume(0.9) else sounds[orders]:stop() end end end