Browse Source

Fixed explosions

tags/0.9
Madiwka3 2 years ago
parent
commit
926779aedd
3 changed files with 9 additions and 12 deletions
  1. +9
    -5
      main.lua
  2. +0
    -0
      save.lua
  3. +0
    -7
      src/baseGame.lua

+ 9
- 5
main.lua View File

@@ -1,6 +1,10 @@
--CALLING OTHER LUA FILES

love.filesystem.setIdentity( "pong" )
love.filesystem.createDirectory( "a" )
require "src/dependencies"
io.stdout:setvbuf("no")


--CANCELLED ATTEMPETED SHADING (NOT WORKING)
local shader_code =
[[
@@ -200,8 +204,8 @@ function controlChanger()
end
function love.load()
walls = {}
print(love.filesystem.createDirectory( "pong" ))
love.filesystem.setIdentity( "pong" )
print (love.filesystem.getSaveDirectory())
print (love.filesystem.getIdentity( ))
love.graphics.setDefaultFilter('nearest', 'nearest')
@@ -216,9 +220,9 @@ function love.load()
--print("Debug active")
--load

testwalls = love.filesystem.load("save.lua")()
testwalls = love.filesystem.load("save")
if testwalls ~= nil then
walls = love.filesystem.load("save.lua")()
walls = love.filesystem.load("save")
print("Save file found")
else
print("No save file found!")


config.lua → save.lua View File


+ 0
- 7
src/baseGame.lua View File

@@ -1649,13 +1649,6 @@ function menuDemo(dt)
end
end
function effectControl()
if player1score > 0.8 * ptw or player2score > 0.8 * ptw then
for i = 1, maxBalls do
if math.abs(ball[i].x - VIRTUAL_WIDTH/2) < 10 and #explosions < 1 then
table.insert(explosions, explosion(love.math.random(100, VIRTUAL_WIDTH-100), love.math.random(player1.y, player2.y), 100, {player1.y/2.81/255,player2.y/2.81/255,ball[1].y/2.81/255,0.4}))
end
end
end
for i, explosion in ipairs(explosions) do
if explosion.killed then
table.remove(explosions, i)


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