Browse Source

fixin

tags/chalkboard
madiwka3 3 years ago
parent
commit
46743c0ad4
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      main.lua

+ 4
- 4
main.lua View File

@@ -724,7 +724,7 @@ clientinit = false
function nettest(dt)
if serverinit == false then
local socket = require "socket"
local address, port = "45.76.95.31", 12345
local address, port = '45.76.95.31', 12345
udp = socket.udp()
udp:setpeername(address, port)
udp:settimeout(0)
@@ -732,7 +732,7 @@ function nettest(dt)
end
for i = 1, maxBalls do
print (tostring(ball[i].dy))
udp:send(tostring(lastSentKey) ..'|'.. tostring(ball[i].dy) .. '|' .. tostring(player2.y) .. '|' .. tostring(player1.y) .. '|' .. tostring(player1score) .. '|' .. tostring(player2score) .. '|' .. tostring(player1nukescore) .. '|' .. tostring(player2nukescore) .. "|confirmed|" .. tostring(ball[i].x) .. '|' .. tostring(ball[i].y))
udp:send(tostring(lastSentKey) ..'|'.. tostring(ball[i].dy) .. '|' .. tostring(player2.y) .. '|' .. tostring(player1.y) .. '|' .. tostring(player1score) .. '|' .. tostring(player2score) .. '|' .. tostring(player1nukescore) .. '|' .. tostring(player2nukescore) .. "|confirmed|" .. tostring(ball[i].x) .. '|' .. tostring(ball[i].y) .. '|' .. gameState .. '|' .. tostring(ball[i].dx))
print("SENT: " .. lastSentKey)
end
data = udp:receive()
@@ -744,7 +744,7 @@ end
function clienttest(dt)
if clientinit == false then
local socket = require "socket"
local address, port = "45.76.95.31", 12345
local address, port = '45.76.95.31', 12345
udp = socket.udp()
udp:setpeername(address, port)
udp:settimeout(0)
@@ -761,7 +761,7 @@ function clienttest(dt)
print(p[2])
print(p[2] + 0)
print(tonumber(p[11]))
lastSentKeyClient, ball[i].dy, player2.y, player1.y, player1score, player2score, player1nukescore, player2nukescore, confirmation, ball[i].x, ball[i].y = p[1], die, tonumber(p[3]), tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), p[9], tonumber(p[10]), tonumber(p[11])
lastSentKeyClient, ball[i].dy, player2.y, player1.y, player1score, player2score, player1nukescore, player2nukescore, confirmation, ball[i].x, ball[i].y, gameState, ball[i].dx = p[1], die, tonumber(p[3]), tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), p[9], tonumber(p[10]), tonumber(p[11]), p[12], tonumber(p[13])
end
else
confirmation = "disconnected"


Loading…
Cancel
Save